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Semester 6

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IF3151 Interaksi Manusia Komputer

IF3151 Interaksi Manusia Komputer

Jun 08, 20261 min read

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Overview

  • Desain Interaksi

    • Human‑Centered Design Process, Double‑Diamond Model, and Error‑Tolerant Strategies
    • Usability Goals, User Experience, and the Cognitive Gap Model
    • Nielsen’s 10 Usability Heuristics and Their Application in Evaluation
  • Konseptualisasi Desain Interaksi

    • Goal‑Task‑Action Framework for Systematic Interaction Analysis
    • Norman’s Seven Stages of Action as an Interaction Cycle
    • Usability vs. User Experience and the Role of Explicit Design Assumptions
  • Requirement

    • Types and Dimensions of Interaction Requirements
    • User Research Methods and Data‑Gathering Principles for Validating Requirements
    • Scenario as a Narrative Tool to ‘Bring Requirements to Life’
    • Use Case as a Formal Blueprint for Interaction Design

Graph View

  • Overview
  • Desain Interaksi
  • Konseptualisasi Desain Interaksi
  • Requirement

Backlinks

  • Human‑Centered Design Process, Double‑Diamond Model, and Error‑Tolerant Strategies
  • Nielsen’s 10 Usability Heuristics and Their Application in Evaluation
  • Usability Goals, User Experience, and the Cognitive Gap Model
  • Goal‑Task‑Action Framework for Systematic Interaction Analysis
  • Norman’s Seven Stages of Action as an Interaction Cycle
  • Usability vs. User Experience and the Role of Explicit Design Assumptions
  • Scenario as a Narrative Tool to ‘Bring Requirements to Life’
  • Types and Dimensions of Interaction Requirements
  • Use Case as a Formal Blueprint for Interaction Design
  • User Research Methods and Data‑Gathering Principles for Validating Requirements
  • index

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