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Overview
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Desain Interaksi
- Foundations of Interaction Design: Definition, Evolution, and Design Philosophy
- Core Interaction Design Principles: Affordances, Signifiers, Mapping, Feedback, Constraints, and Gestalt
- Human‑Centered Design Process, Double‑Diamond Model, and Error‑Tolerant Strategies
- Usability Goals, User Experience, and the Cognitive Gap Model
- Nielsen’s 10 Usability Heuristics and Their Application in Evaluation
- Interaction Design Laws: Fitts’s Law and Hick’s Law
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Konseptualisasi Desain Interaksi
- Conceptualizing Interaction: Problem Space, System Models, and Mental Models
- Goal‑Task‑Action Framework for Systematic Interaction Analysis
- Norman’s Seven Stages of Action as an Interaction Cycle
- Gulf of Execution and Gulf of Evaluation: Bridging Cognitive Gaps
- Usability vs. User Experience and the Role of Explicit Design Assumptions
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Requirement
- Requirement vs. Feature: Distinct Levels and Consequences of Mixing
- Types and Dimensions of Interaction Requirements
- User Research Methods and Data‑Gathering Principles for Validating Requirements
- Scenario as a Narrative Tool to ‘Bring Requirements to Life’
- Use Case as a Formal Blueprint for Interaction Design
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Aspek Interaksi
- Emotional Design Levels: Visceral, Behavioral, and Reflective
- Affective Computing and Emotional AI: Sensing, Classification, and Application
- Persuasive Technologies for Behavioral Change: Nudging, Virtual Pets, and Sustainable HCI
- Fundamental Cognitive Processes in HCI: Attention, Perception, Memory, and Mental Models
- External and Distributed Cognition: Offloading, Annotations, and Computational Support
- Social Presence and Telepresence: Virtual Avatars, Robots, and Shared Spaces
- Conversational Mechanics in Digital Media: Turn‑Taking, Back‑Channeling, and Repair Strategies